Dagnar Barleigh, a black-bearded dwarf shaman, raising a tankard in a crowded tavern while a small fire elemental dances on the table in front of him.
Dwarf · Shaman · Engineer · WoW Forever

Dagnar Barleigh

Negotiates better drunk. Builds worse drunk. Would rather be in a loud room with strangers than a quiet one with himself.

Origin Dark Iron, Shadowforge Taught by the Wildhammer, Aerie Peak Heals fast, ugly, good enough Eyebrows lost 11
View his Azeroth Dating Profile

The Pint Gauge

Dagnar runs on a curve. Pour him a few and watch what happens to his mouth and his hands.

Pints poured 3 / 8

Field Notes

Passive, not harmless

Doesn't start fights, doesn't take the bait, buys the round, sings the wrong words on purpose. He's seen what happens when he decides a problem needs solving.

Parties are where he sleeps

Can't sit in a quiet room. A crowded tavern, a bad song, a dozen strangers shouting is the only place his head goes quiet. Adventure is a party that moves.

Asks everyone where they're from

Dwarves of both kinds gave him a casualty list and a fight. Everyone else is new. He's not collecting; he's looking.

Looking for his person

Says he wants a business partner for a brewery. It's not a brewery. He's half-sure it won't be a dwarf. He isn't picky about the rest.

Better negotiator drunk

The drink takes away everything I'm afraid of losing, and you can't bargain with a dwarf who's got nothing on the table.

Worse engineer drunk

Past the fourth pint, things explode. He calls it quality control. When he's uncomfortable he takes something apart and puts it back together better. Mostly.

The Story

Dagnar was a demolitions engineer for the Dark Irons until a job in Loch Modan went bad and he walked away from it, and from them. He doesn't talk about it. He drifted to the Wildhammer in the Hinterlands, where an old shaman noticed the fire in him and taught him to hold it instead of letting it hold him. He took the name Barleigh because he liked the sound of it and because nobody would come looking for a dwarf called Barleigh.

He's not the reverent type. He deals with the spirits the way he deals with everyone: over a drink. Sober, the fire's too loud in his head. A few pints in, he's the best negotiator in the room. The one thing the drink doesn't help is his hands. Past the fourth pint his engineering tends to explode.

He's easy company. He'd rather be in a loud tavern or on the road with a group than anywhere quiet, and he'll follow just about anyone just about anywhere if there's a good time at the end of it. He's curious about everyone who isn't a dwarf. Somewhere in all that he's looking for the one person who'll stick around.

Close crop of Dagnar grinning, tankard raised, fire totem glowing on the table.
Grim Guzzler, back room. Before the ceiling.

"Another time" is a complete answer.

Known Associates

WhoWhereStanding
The old Wildhammer shamanAerie Peak, the HinterlandsTaught him to hold the fire. He owes her. She can call it in.
Thorium Brotherhood foremanGrim Guzzler, Blackrock DepthsFormer employer. Still buys his spirits. Not friendly.
The Booty Bay buyersBooty Bay, StranglethornDon't ask what the solvent-whiskey is made from. Ongoing trade.
Whoever hears the number and staysUnknownVacancy.

Loose Fuses

Things other characters can pull on.

11

Times he has lost his eyebrows to his own engineering. He calls it quality control. The number goes up; it does not go down. Ask him about any one of them and you'll get a different story each time, all of them true.